Consulting

My consulting practice has had various foci over the years but typically involves helping my clients to develop policies and programs related to education and/or technology, leadership for research and non-profit organizations, and research and strategy work for educational products. My offerings builds upon my expertise in organizational design and leadership, ed tech, online and in-person learning communities, maker spaces, educational games, digital literacy, data literacy, learning spaces, the governance of education and educational technology, human-centered computing, computer supported collaborative learning, computer supported collaborative work, creativity research, the learning sciences. I often play the role of a ‘critical friend’ to leaders who are in moments of definition and change.
 
Previous clients include the Computer History Museum, Stanford University Graduate School of Education, Silicon Valley Education Foundation, Benesse Corporation, Old Salem Museum and Gardens, the Southern Center for Contemporary Art and the MIT Media Lab. Here's a short sampling of projects I undertaken:

  • Lynch School of Education at Boston College: defined resources and program elements for a new learning engineering masters degree’s materials and technologies;
  • Bay Area Discovery Museum: co-developed a research study on maker education learning for children 0-8; &
  • Silicon Valley Education Foundation: developed strategy, research agenda and programs for a STEM middle school;
  • Krause Center for Innovation at Foothill College: developed a new educational makerspace for K14 learners and educators. Developed processes, programs, K12 teacher training and K8 camps. Built partnerships. Taught blended and classes;
  • Stanford University Graduate School of Education: authored articles about maker education for the website and advised on the content and design of the school’s maker space for teacher training and associated website;
  • A large Asian education corporation: 1) supported the development of a 5-year strategic plan for bringing new technology into their existing education offerings & 2) adapted an Asian computer science education program for the US;
  • Nexmap: co-designed a data literacy educational technology initiative including strategy, grants, and teacher professional development;
  • The Computer History Museum: defined purpose and concept design of a new community-focused makerspace; 
  • Many writing projects including grant-writing, articles for websites, policy recommendations, education and edtech state-of-research and market analyses, etc.


Search